Advanced Settings gives you detailed control over how the scene is displayed, how you navigate, and which features are available in your project.
This guide explains all settings, grouped into logical categories.
1. Access Advanced Settings
Click the cog (settings) icon.
Select “Advanced Settings” from the menu.
2. Scene Settings
2.1 Environment (Background)
Sets the visual background of the scene.
Example: Arctic shows an arctic landscape as the background.
Blur Adjustment:
Less blur → more visible background.
More blur → a greyer, less distracting background.
Applies to areas not covered by maps or models.
2.2 Terrain as Background
Render terrain as background:
On: Models below the terrain or map surface are visible.
Off: Models below the surface are hidden.
2.3 Semi-transparent Selection
Off by default – semi-transparent objects cannot be selected.
On: Allows selection of semi-transparent objects.
2.4 2D Background Color
Changes the background color in 2D view, for example when viewing cross-sections.
2.5 Save Default Camera Position
Saves the current camera position as the default view for the whole project.
Every time someone opens the project in Explorer, this position will be shown first.
3. Feature Settings
Navigation Cube: Enables/disables the navigation cube.
Primary Menu: Controls buttons at bottom menu in old UI.
Context Menu: Defines which options appear when right-clicking.
Beta Features: Turns Beta verison features on/off.
Generate Parametric Data: Creates parametric data for non-parametric surfaces/objects.
Performance Stats: Shows detailed performance metrics.
Clash Detection: Turns collision control on/off.
New Designer UI: Enables the new interface design.
4. Project Settings
Shows the coordinate system and height system used in the project.
Can be changed directly from here.
5. Object Selection
Primary Selection Color: Sets the color for selected objects.
Secondary Highlight Color: Highlights all objects with the same property as the selected one (e.g., same MMI value).
6 Clipping
Threshold Degrees: Defines the angle for snapping points when using a clipping plane.
7 Camera Controls
Far Clipping: How far away objects remain visible. Higher values show more but reduce performance. There is a setting for this in 2D and 3D.
Near Clipping: How close objects remain visible.
Proportional Movement Speed: Moves slower when close to models and faster when further away.
Control Modes: Default, CAD, Special, or Fly mode – changes how the model is rotated and navigated.
Reset Pointer When Released: Determines whether the mouse pointer returns to its position after rotating.
Gradual Deceleration: Model keeps moving slightly after you stop navigating.
Two-Finger Rotation: Enables rotation with two fingers on touch devices.
North Up in 2D: Always shows north at the top in 2D mode.
Fixed 2D Elevation: Keeps your 3D height in 2D view or set a fixed height.
8. Visual Quality
Anti-aliasing (MSAA): Smooths jagged edges on objects.
Outlines: Makes edges of models and objects more visible.
Mesh / Points / Lines: Show or hide geometry, point data, and lines.
Max Point Size: Controls how large points can appear when zooming.
Tolerance Factor: Adjusts how much points grow when zooming.
Terrain Rendering:
Selectable: Allows terrain to be selected.
Double-Sided: Shows terrain from above and below (uses more performance).
Lighting: Adjusts brightness of the model.
9. Performance Settings
Detail Bias: Sets the detail level (higher = more detail, lower performance).
Outline for Clipping Planes: Shows edges inside clipping planes.
Share: Creates a link to share your performance settings.
Delete Local: Resets performance settings to Novorender’s recommended defaults.
Save Local: Saves your performance settings for future sessions.